As an artist, I find human nature to be one of my central curiosities. I frequently ponder why people think and act the way they do, often challenging governmental and societal norms. Rather than urging my audience to change or think differently, my goal is to prompt them to ask questions and form curiosity.
The motivation behind creating this project stems from the belief that every aspect of my life has led me to this moment. As a child, I loved creating short stories and novels centered around dystopian societies. Occasionally, I delved into narratives addressing hierarchy, racism, and other personal social issues that I faced. In these stories, I crafted a dreamlike state where the characters were either unhuman, mentally deranged, or even people that I knew —creating a surreal atmosphere where nothing made sense yet, paradoxically, everything did. This same dreamlike quality permeates my visual art, which I define as a dreamscape. In my work, I strive to fracture reality while leaving enough fragments to connect the audience to a reality closely mirroring their own.
In the Kepler project, my objective was to intertwine rationality, conspiracy, and conformity, effectively stripping away individualism. The external appearance of the robot and the surrounding environment revels in artificiality. Although everything is synthetic, the robot's movements and eyes convey a sense of soulfulness. Meanwhile, the environment exhibits an unsettling lack of conformity to expected norms, yet the sounds persist. Everything exists in a state of disarray, akin to a dream, yet life persists. It conveys a feeling that a message lingers, though no one is there to receive it.
This encapsulates my perception of how the world operates. My project is titled Kepler because it is named after the planets that are located in a habitable zone of stars.
The society that exists in this project is called Exodus.